Rupture: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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* Introduced to the game as debuff.
* Introduced to the game as debuff.
* The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff
* The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff
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{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]

Revision as of 04:24, 17 July 2022

Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target

Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.

Mechanics

Up to 3 stacks can apply to both damage from bleeding and expiration rate.

Passive skills

These passive skills are related to rupture:

Ascendancy
Class
NameStats
Deadeye
Rupturing
Critical Strikes which inflict Bleeding also inflict Rupture [1]

Version history

Version Changes
3.13.0
  • Introduced to the game as debuff.
  • The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff