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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:SMW ask pages]]

Revision as of 14:26, 14 December 2017

For the challenge league, see Rampage league.
Tier 4 rampage effect

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items. Animate Guardian can't gain rampage, even if it meets the requirements of the relevant part of the equipment.

Mechanics

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.

In addition to the tier effects, the character gains the following stats:

{{#ask:

-Has subobject::Character
Has stat id::!~max_rampage_stacks
Has stat id::~*rampage*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.

Rampage tiers

There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.

Tier Kills Effect
1 15 A nova of spears that damage and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175 Five damaging novas cast with ~1 second intervals
8 220 A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears
9 270 A heavily damaging nova that echoes off of enemies
10 325 Cyclone that explodes nearby enemies
11 385 Five novas of spears that damage and stun surrounding enemies
12 450 Two cyclones that explode nearby enemies
13 520 Large explosions around the player that detonate corpses

Unique items

These unique items enable rampage while equipped. #invoke: Item table