Ramako, Sun's Light: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>ThemJohns
No edit summary
>ThemJohns
No edit summary
Line 1: Line 1:
<onlyinclude>{{fixme|Ramako, Sun's Light}}</onlyinclude>{{Passive skill box|Ramako, Sun's Light}}
<onlyinclude>{{fixme|Ramako, Sun's Light}}</onlyinclude>{{Passive skill box|Ramako, Sun's Light}}


'''Ramako, Sun's Light''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It grants chance to [[ignite]], more [[burning]] damage, and fire [[penetration]].
'''Ramako, Sun's Light''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It grants chance to [[ignite]], fire [[penetration]], and added fire [[damage over time]] multiplier.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.8.0}}
* No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
{{VersionHistoryRow|3.7.0}}
{{VersionHistoryRow|3.7.0}}
* Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite. ''(See [[Tasalio, Cleansing Water]] for old effect.)''
* Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite. ''(See [[Tasalio, Cleansing Water]] for old effect.)''

Revision as of 18:49, 5 September 2019

Template:Fixme

Ramako, Sun's Light
Ascendancy Notable Passive Skill
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]

Ramako, Sun's Light is a notable Ascendancy passive skill for the Chieftain. It grants chance to ignite, fire penetration, and added fire damage over time multiplier.

Version history

Version Changes
3.8.0
  • No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
3.7.0
  • Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite. (See Tasalio, Cleansing Water for old effect.)
3.2.0
  • Reworked. Old mods listed below:
    • 0.5% of maximum Life Regenerated per second per Endurance Charge
    • Cannot be Ignited
    • When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
2.3.0
  • Chance to gain an endurance charge from killing a burning enemy increased from 10% to 20%.
2.2.0
  • Added to the game.

ru:Рамако, свет солнца