Projectile: Difference between revisions

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===Fork===
===Fork===
If a projectile forks, it deals damage to any enemy it collides with, then becomes two identical projectiles which each travel at a 45(?) degree angle from the projectile's original path.
If a projectile forks, it deals damage to any enemy it collides with, then becomes two identical projectiles which each travel at a 60 degree angle from the projectile's original path.


===Chain===
===Chain===

Revision as of 18:53, 26 January 2013

Projectiles are effects in the game which are produced by a spell or ranged attack which start at the player's position, then travel independently of their creator until they collide with a wall or enemy.

Projectile Effects

When a projectile collides with an enemy, one of four things can happen.

These effects are prioritized in this order. For example, if a projectile can chain three times, and fork once, then continuously collides with enemies, it will first fork, then chain three times, then end on the next enemy hit. However, if it is given a 100% chance to pierce, it will not fork or chain at all, and will simply continue until it collides with a wall or reaches its maximum range.

Pierce

If a projectile pierces an enemy, it deals damage to any enemy it collides with and continuous on the same path.

Fork

If a projectile forks, it deals damage to any enemy it collides with, then becomes two identical projectiles which each travel at a 60 degree angle from the projectile's original path.

Chain

If a projectile chains, it deals damage to any enemy it collides with, then changes its course to another nearby enemy. (Does Chain prioritize certain enemies?)

End

If a projectile strikes an enemy but does not do any of the above, or which strikes a wall, will deal damage to the enemy it collided with and cease to exist. Some projectiles have special effects when they end in this manner. For example, Fireball deals Area of Effect damage when it ends, but not if it Pierces, Forks, or Chains.

Projectile Damage Passives

Projectile passives increase all damage dealt with a bow or a wand, including elemental damage. They also boost damage done with projectile spells, like Fireball or Spark.

Basic Projectile Damage Passives include:

  • 3 x Projectile damage (5%)
  • 5 x Projectile damage (6%)
  • 4 x Projectile damage (8%)

Notable Projectile Damage Passives include:

  • 1 x Fury Bolt (12% Increased Projectile Damage, 20 Strength)
  • 1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)

For a total of 14 Projectile Damage Passives granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.