Projectile: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aezlo
(Created page with "Projectiles are launched from Bows, Wands and certain Spells. They must be manually dodged, unless you take the Arrow Dodging Keystone. ==[[Passive Skills|Pas...")
>Velkor
Line 1: Line 1:
Projectiles are launched from [[Bows]], [[Wands]] and certain [[Spells]]. They must be manually dodged, unless you take the [[Arrow Dodging]] Keystone.
Projectiles are launched from [[Bows]], [[Wands]] and certain [[Spells]]. They must be manually dodged, unless you take the [[Arrow Dodging]] Keystone.


==[[Passive Skills|Passives]]==
==Projectile [[Passives]]==
As mentioned above, the [[Arrow Dodging]] keystone increases your [[Evasion|change to dodge]] projectiles.


The following '''Basic Passives''' affect Projectiles:
Projectile passives increase all damage dealt with a bow or a wand, including elemental damage. They also boost damage done with projectile spells, like [[Fireball]] or [[Spark]].
*Projectile Damage (5%,6%,8%)


The following '''Notable Passives''' affect Projectiles:
'''Basic Projectiles Passives''' include:
*Fury Bolts (12% Increased Projectile Damage, +20 [[Strength]])
*3 x Projectile damage (5%)
*Perfect Aim (15% Increased Projectile Damage, +20 [[Dexterity]])
*5 x Projectile damage (6%)
*4 x Projectile damage (8%)
 
'''Notable Projectiles Passives''' include:
*1 x Fury Bolt (12% Increased Projectile Damage, 20 Strenght)
*1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)
 
For a total of '''14 Projectiles Passives''' granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.

Revision as of 05:53, 1 January 2013

Projectiles are launched from Bows, Wands and certain Spells. They must be manually dodged, unless you take the Arrow Dodging Keystone.

Projectile Passives

Projectile passives increase all damage dealt with a bow or a wand, including elemental damage. They also boost damage done with projectile spells, like Fireball or Spark.

Basic Projectiles Passives include:

  • 3 x Projectile damage (5%)
  • 5 x Projectile damage (6%)
  • 4 x Projectile damage (8%)

Notable Projectiles Passives include:

  • 1 x Fury Bolt (12% Increased Projectile Damage, 20 Strenght)
  • 1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)

For a total of 14 Projectiles Passives granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.