Passive Skill:AscendancyJuggernaut8: Difference between revisions

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|int_id                              = 53816
|int_id                              = 53816
|name                                = Unbreakable
|name                                = Unbreakable
|buff_id                            = [{Id: juggernaut_phys_damage_prevented_as_life_regen}, {Description: }, {Invisible: True}, {Removable: False}, {Name: }, {StatsKeys: []}, {Flag0: False}, {Unknown2: 3}, {Flag1: False}, {Maximum_StatsKey: None}, {Current_StatsKey: None}, {Flag2: False}, {Unknown5: 14}, {BuffVisualsKey: [{Id: invisible}, {BuffDDSFile: }, {EPKFiles1: []}, {EPKFiles2: []}, {MiscAnimatedKeys1: []}, {MiscAnimatedKeys2: []}, {Unknown0: 4}, {PreloadGroupsKeys: []}, {Flag0: False}, {Unknown1: 30}, {Key0: None}, {Key1: None}, {Unknown2: 30}]}, {Flag3: True}, {Flag4: False}, {Unknown7: 15}, {Flag5: False}, {Flag6: False}, {Flag7: False}, {Flag8: False}, {Flag9: False}, {BuffLimit: 0}, {Flag10: False}, {Unknown0: PhysDamagePreventedLifeRegen}, {IsRecovery: False}, {Flag11: False}]
|icon                                = Unbreakable
|ascendancy_class                    = Juggernaut
|ascendancy_class                    = Juggernaut
|is_notable                          = True
|is_notable                          = True
|icon                                = JuggernautArmourNotable (Juggernaut)
|stat1_id                            = damage_reduction_rating_from_body_armour_doubled
|stat1_id                            = damage_reduction_rating_from_body_armour_doubled
|stat1_value                        = 1
|stat1_value                        = 1
|stat2_id                            = base_damage_taken_+%
|stat2_id                            = armour_%_applies_to_fire_cold_lightning_damage
|stat2_value                        = -5
|stat2_value                        = 8
|stat3_id                            = life_regeneration_rate_per_minute_%
|stat_text                          = [[Armour]] from Equipped [[Body Armour]] is doubled<br>8% of [[Armour]] applies to Fire, Cold and [[Lightning Damage]] taken from [[Hit|Hits]]
|stat3_value                        = 120
|stat4_id                            = gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec
|stat4_value                        = 15
|stat_text                          = [[Armour]] received from Body [[Armour]] is doubled<br>5% reduced Damage taken<br>2% of [[Life]] Regenerated per second<br>150% of Total [[Physical Damage]] prevented from [[Hit|Hits]] in the past 10 seconds is Regenerated as [[Life]] per second
|connections                        = AscendancyJuggernaut6
|connections                        = AscendancyJuggernaut6
}}
}}

Latest revision as of 05:06, 31 March 2024

Unbreakable
Ascendancy Notable Passive Skill
IdAscendancyJuggernaut8
Integer Id53816
Ascendancy ClassJuggernaut
Connections
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits

AscendancyJuggernaut8 is the internal id for the Unbreakable passive skill.

Stats
#Stat IdValue
1damage_reduction_rating_from_body_armour_doubled1
2armour_%_applies_to_fire_cold_lightning_damage8