Mana: Difference between revisions

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The {{c|mod|when on Low Mana}} and {{c|mod|when on Full Mana}} modifiers are not triggered with 0/0 mana.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/993539/page/4|title=New upcoming unique.|author=Daliel_GGG|publisher=Path of Exile Forum|date=August 13, 2014; |accessdate=August 13, 2014}}</ref>
The {{c|mod|when on Low Mana}} and {{c|mod|when on Full Mana}} modifiers are not triggered with 0/0 mana.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/993539/page/4|title=New upcoming unique.|author=Daliel_GGG|publisher=Path of Exile Forum|date=August 13, 2014; |accessdate=August 13, 2014}}</ref>


==Passives==
==Passive skills==
Many [[Passive Skills|passive skill]] nodes grant additional mana or a combination of bonuses including mana, mana regeneration, reduced mana cost, reduced mana reserved on [[aura]]s, mana leech, and mana gained on kill. Some passives will increase the amount of Mana regained from [[flasks]].
There are [[passive skill]]s that grant mana bonuses.
 
The [[Blood Magic]] Keystone removes Mana, causing you to pay for skills with your [[life]]. [[Eldritch Battery]] converts all of your [[energy shield]] into extra mana.


===Mana===
===Mana===
In the case of Eldritch Battery, maximum mana is increased by an amount equal to total energy shield. In exchange, energy shield is reduced to 0.
These passive skills grant increased maximum mana or additional base maximum mana. The Eldritch Battery keystone is special in that it converts [[energy shield]] to mana.


{| align="center"
{{passive table|width=500px
|-
|Life and Mana
| style="vertical-align:top;" |
{{passive table
|Mana (passive skill)
|Mana (passive skill)
|Mana and Flasks
|Mana and Mana Gain on Killing Blow
|Mana and Reduced Mana Cost
|Arcane Chemistry
|Arcane Chemistry
|Battle Rouse
|Coldhearted Calculation
|Deep Thoughts
|Deep Thoughts
|Deep Wisdom
|Deep Wisdom
|Dreamer
|Druidic Rite
|Druidic Rite
}}
| style="vertical-align:top;" |
{{passive table
|Dynamo
|Dynamo
|Heart and Soul
|Path of the Savant
|Mana Flows
|Mana Flows
|Mind Drinker
|Mind Drinker
|Secrets of the Order
|Soul Siphon
|Soul Siphon
|Secrets of the Order
|Thrill Killer
|Eldritch Battery
|Eldritch Battery
}}
|}
===Mana Regeneration===
All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.
{{passive table
|Mana Regeneration (passive skill)
|Prestidigitation
|Deep Thoughts
|Mana Flows
|Shaper
}}
===Reduced Mana Cost===
These passives reduce the mana cost of [[skills]] by a percentage. However, they do not reduce the amount of mana reserved by [[auras]] and skills like {{sl|Tempest Shield}}, unlike the {{sl|Reduced Mana}} support gem.
{{passive table
|Reduced Mana Cost (passive skill)
|Mana and Reduced Mana Cost
|Accuracy and Reduced Mana Cost
|Dynamo
|Mental Fortitude
}}
}}


===Reduced Mana Reservation===
===Miscellany===
For [[auras]] and skills like {{sl|Tempest Shield}}, these passives reduce the amount of mana reserved by a percentage.
These passive skills are related to mana, but do not fit into any other category.
 
{{passive table
|Reduced Mana Reservation
|Sovereignty
|Charisma
|Champion of the Cause
|Mortal Conviction
}}
 
===Mana Gain on Killing Blow===
These passives restore a set amount of mana whenever your character kills an enemy. Unlike mana leech, mana gained this way is restored instantly.
 
{{passive table
|Mana Gain on Killing Blow
|Soul Siphon
}}


===Other===
{{passive table|width=500px
{{passive table
|Blood Magic
|Blood Magic
|Mind Over Matter
}}
}}



Revision as of 08:37, 26 November 2014

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Every class starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of Intelligence grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]

Passive skills

There are passive skills that grant mana bonuses.

Mana

These passive skills grant increased maximum mana or additional base maximum mana. The Eldritch Battery keystone is special in that it converts energy shield to mana.

Template:Passive table

Miscellany

These passive skills are related to mana, but do not fit into any other category.

Template:Passive table

See also

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Daliel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.