Mana: Difference between revisions

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The '''Mana''' passive skill gives the following effects:
Mana is shown on the bottom right of the screen. You can use [[Flasks]] to refill it, or invest in passives for increased mana, mana regeneration or even reduced mana cost.
*4% Increased Maximum Mana
*7% Increased Maximum Mana
*8% Increased Maximum Mana
*10% Increased Maximum Mana


The '''Mana Regeneration''' passive skill gives the following effects:
Every class starts with 40 Mana, and gains +4 per level.
*20% Increased Mana Regeneration Rate
*40% Increased Mana Regeneration Rate


All classes have a base mana regeneration rate of 105% of their maximum mana per minute. For example, a character with 100 maximum mana will regenerate 105 mana per minute, or 1.75 mana per second.
Every +10 [[Intelligence]] node gives you +5 Mana.  


This passive modifies the base rate. For example, 20% Increased Mana regeneration rate would result in 105 * 1.2 = 126% per minute.
All classes have a base mana regeneration rate of 105% of their maximum mana per minute. For example, a character with 100 maximum mana will regenerate 105 mana per minute, or 1.75 mana per second. The regeneration rate of Mana gained from Mana Leech is capped at 12.5% of maximum Mana per second.
 
==Passives==
The [[Blood Magic]] Keystone removes Mana, causing you to cast magic with your [[Life]]. [[Eldritch Battery]] turns your [[Energy Shield]] into Mana.
 
Passives also exist which will increase the amount of Mana regained from [[Flasks]].
 
'''Basic Passives'' which affect Mana are:
*Increased Maximum Mana (8%,12%)
*Mana Gain on Killing Blow (+5)
*Mana Regeneration (20%,40%)
*Reduced Mana Cost (3%,5%,7%)
*Reduced Mana Reservation (5%)
 
'''Notable Passives''' affecting your Mana are:
*Deep Thoughts (18% Increased Maximum Mana)
*Mana Flows (20% Increased Mana, 20% Mana Regeneration Rate)
*Mind Drinker (2% of Phys Damage Leeched back as Mana)
*Prestidigitation (20% Mana Regeneration, 6% [[Spells|Cast Speed]])
*Purity of Essence (Enemies Cannot Leech Mana From You)
*Soul Siphon (+15 Mana Gained when you Kill an Enemy)

Revision as of 07:58, 26 August 2012

Mana is shown on the bottom right of the screen. You can use Flasks to refill it, or invest in passives for increased mana, mana regeneration or even reduced mana cost.

Every class starts with 40 Mana, and gains +4 per level.

Every +10 Intelligence node gives you +5 Mana.

All classes have a base mana regeneration rate of 105% of their maximum mana per minute. For example, a character with 100 maximum mana will regenerate 105 mana per minute, or 1.75 mana per second. The regeneration rate of Mana gained from Mana Leech is capped at 12.5% of maximum Mana per second.

Passives

The Blood Magic Keystone removes Mana, causing you to cast magic with your Life. Eldritch Battery turns your Energy Shield into Mana.

Passives also exist which will increase the amount of Mana regained from Flasks.

'Basic Passives which affect Mana are:

  • Increased Maximum Mana (8%,12%)
  • Mana Gain on Killing Blow (+5)
  • Mana Regeneration (20%,40%)
  • Reduced Mana Cost (3%,5%,7%)
  • Reduced Mana Reservation (5%)

Notable Passives affecting your Mana are:

  • Deep Thoughts (18% Increased Maximum Mana)
  • Mana Flows (20% Increased Mana, 20% Mana Regeneration Rate)
  • Mind Drinker (2% of Phys Damage Leeched back as Mana)
  • Prestidigitation (20% Mana Regeneration, 6% Cast Speed)
  • Purity of Essence (Enemies Cannot Leech Mana From You)
  • Soul Siphon (+15 Mana Gained when you Kill an Enemy)