Life: Difference between revisions

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>KLIKS
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* [[Life gain on hit]]
* [[Life gain on hit]]
* [[Life gain on kill]]
* [[Life gain on kill]]
* [[Low Life]]
* [[Low life]]


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 10:58, 4 April 2016

Life is shown as a red orb in the lower left of the screen and will decrease as you receive damage. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is fully restored when you enter a town.

Every class starts out with 50 Life and have the following character stats {{#ask:

-Has subobject::Character
Has stat id::~*life*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.

Total maximum life can be calculated with the following formula:

   Maximum Life = (38 + (Level * LifePerLevel) + (Strength / 2) + flat life bonuses) * (100% + percent-based modifiers)

Flat life bonuses are added directly to your base life (+x to maximum life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+x% increased maximum life). See Modifiers.

Passive skills

There are passive skills that grant life bonuses.

Life

These passive skills grant increased maximum life or additional base maximum life.

Template:Passive table

Totem life

These passive skills grant increased maximum life for totems.

Template:Passive table

Minion life

These passive skills grant increased maximum life for minions.

Template:Passive table

Miscellany

These passive skills are related to life, but do not fit into any other category.

Template:Passive table

See also