Lethality: Difference between revisions

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{{Passive skill box|Lethality}}
{{Passive skill box|Lethality}}


'''Lethality''' is a [[notable passive skill]] that grants increased damage, increased [[critical strike]] chance and additional critical strike multiplier with [[bow]]s.
'''Lethality''' is a [[notable passive skill]] that grants additional [[critical strike chance]] and additional [[critical strike multiplier]] to [[Projectile|projectile attack skills]].
 
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "heartpierce676"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.16.0|
* Critical Strike Multiplier with Bows reduced to +30%.
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
{{Version history table row|2.2.0}}
* {{Undocumented}}
* Critical Strike Multiplier with Bows increased from 25% to 40%.
**Now grants {{c|mod|Projectile Attack Skills have 50% increased Critical Strike Chance}}.
{{Version history table row|1.3.0}}
**Now grants {{c|mod|Projectile Attack Skills have +30% to Critical Strike Multiplier}}.
* Critical strike multiplier reduced from 30% to 25%,
**No longer grants {{c|mod|+30% to Critical Strike Multiplier with Bows}}.
{{Version history table row|1.2.0}}
**No longer grants {{c|mod|16% increased Damage with Bows}}.
**No longer grants {{c|mod|50% increased Critical Strike Chance with Bows}}.
**No longer grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.
 
}}
{{Version history table row|3.7.0|
''We've changed virtually every weapon cluster to some degree.''
* {{Undocumented}}
**No longer grants {{c|mod|16% increased Physical Damage with Bows}}.
***Instead, it now grants {{c|mod|16% increased Damage with Bows}}.
**No longer grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}.
***Instead, it now grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.
 
}}
{{Version history table row|3.0.0|
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.''
*Now grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}.
*Now grants {{c|mod|+30% to Critical Strike Multiplier with Bows}} (down from 40%).
 
}}
{{Version history table row|2.2.0|
*Now grants {{c|mod|+40% to Critical Strike Multiplier with Bows}} (up from 25%).
 
}}
{{Version history table row|1.3.0|
*Now grants {{c|mod|+25% to Critical Strike Multiplier with Bows}} (down from 30%).
 
}}
{{Version history table row|1.2.0|
* Lethality also grants physical damage and critical strike multiplier.
* Lethality also grants physical damage and critical strike multiplier.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
|}
}}
{{Version history table end}}

Latest revision as of 01:33, 12 March 2023

Lethality
Notable Passive Skill
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]

Lethality is a notable passive skill that grants additional critical strike chance and additional critical strike multiplier to projectile attack skills.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilViolet OilSilver OilLethality
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Projectile Attack Skills have 50% increased Critical Strike Chance.
    • Now grants Projectile Attack Skills have +30% to Critical Strike Multiplier.
    • No longer grants +30% to Critical Strike Multiplier with Bows.
    • No longer grants 16% increased Damage with Bows.
    • No longer grants 50% increased Critical Strike Chance with Bows.
    • No longer grants 16% increased Damage Over Time with Bow Skills.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Bows.
      • Instead, it now grants 16% increased Damage with Bows.
    • No longer grants +16% increased Damage with Ailments from Attack Skills while wielding a Bow.
      • Instead, it now grants 16% increased Damage Over Time with Bow Skills.


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants +16% increased Damage with Ailments from Attack Skills while wielding a Bow.
  • Now grants +30% to Critical Strike Multiplier with Bows (down from 40%).


2.2.0
  • Now grants +40% to Critical Strike Multiplier with Bows (up from 25%).


1.3.0
  • Now grants +25% to Critical Strike Multiplier with Bows (down from 30%).


1.2.0
  • Lethality also grants physical damage and critical strike multiplier.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.