Lethality: Difference between revisions

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(3.16 changes + version history)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|Projectile Attack Skills have 50% increased Critical Strike Chance}}.
**Now grants {{c|mod|Projectile Attack Skills have 50% increased Critical Strike Chance}}.
**Now grants {{c|mod|Projectile Attack Skills have +30% to Critical Strike Multiplier}}.
**Now grants {{c|mod|Projectile Attack Skills have +30% to Critical Strike Multiplier}}.
Line 25: Line 25:
**No longer grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.
**No longer grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.


{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
''We've changed virtually every weapon cluster to some degree.''
''We've changed virtually every weapon cluster to some degree.''
*(Undocumented):
* {{Undocumented}}
**No longer grants {{c|mod|16% increased Physical Damage with Bows}}.
**No longer grants {{c|mod|16% increased Physical Damage with Bows}}.
***Instead, it now grants {{c|mod|16% increased Damage with Bows}}.
***Instead, it now grants {{c|mod|16% increased Damage with Bows}}.
Line 33: Line 34:
***Instead, it now grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.
***Instead, it now grants {{c|mod|16% increased Damage Over Time with Bow Skills}}.


{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.''
''All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.''
*Now grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}.
*Now grants {{c|mod|+16% increased Damage with Ailments from Attack Skills while wielding a Bow}}.
*Now grants {{c|mod|+30% to Critical Strike Multiplier with Bows}} (down from 40%).
*Now grants {{c|mod|+30% to Critical Strike Multiplier with Bows}} (down from 40%).


{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
*Now grants {{c|mod|+40% to Critical Strike Multiplier with Bows}} (up from 25%).
*Now grants {{c|mod|+40% to Critical Strike Multiplier with Bows}} (up from 25%).


{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
*Now grants {{c|mod|+25% to Critical Strike Multiplier with Bows}} (down from 30%).
*Now grants {{c|mod|+25% to Critical Strike Multiplier with Bows}} (down from 30%).


{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Lethality also grants physical damage and critical strike multiplier.
* Lethality also grants physical damage and critical strike multiplier.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
|}
}}
{{Version history table end}}

Latest revision as of 01:33, 12 March 2023

Lethality
Notable Passive Skill
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]

Lethality is a notable passive skill that grants additional critical strike chance and additional critical strike multiplier to projectile attack skills.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilViolet OilSilver OilLethality
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Projectile Attack Skills have 50% increased Critical Strike Chance.
    • Now grants Projectile Attack Skills have +30% to Critical Strike Multiplier.
    • No longer grants +30% to Critical Strike Multiplier with Bows.
    • No longer grants 16% increased Damage with Bows.
    • No longer grants 50% increased Critical Strike Chance with Bows.
    • No longer grants 16% increased Damage Over Time with Bow Skills.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Bows.
      • Instead, it now grants 16% increased Damage with Bows.
    • No longer grants +16% increased Damage with Ailments from Attack Skills while wielding a Bow.
      • Instead, it now grants 16% increased Damage Over Time with Bow Skills.


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants +16% increased Damage with Ailments from Attack Skills while wielding a Bow.
  • Now grants +30% to Critical Strike Multiplier with Bows (down from 40%).


2.2.0
  • Now grants +40% to Critical Strike Multiplier with Bows (up from 25%).


1.3.0
  • Now grants +25% to Critical Strike Multiplier with Bows (down from 30%).


1.2.0
  • Lethality also grants physical damage and critical strike multiplier.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.