Jewellery: Difference between revisions

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m (Vinifera7 moved page Accessory to Jewellery: "Accessories" is a made up category of equipment.)
("Accessories" is a made up category. The game recognizes the category of equipment "jewellery" to include rings, amulets and belts.)
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'''Accessories''' are a group of [[equipment]] ([[amulets]], [[belts]], [[quivers]] and [[rings]]) that do not implicitly provide protection like [[Armour (equipment)|armours]], but are useful for their supporting role and [[Affix|magical properties]]. They are characterized by their lack of base stats, unlike [[weapon]]s and armour which have innate offensive or defensive values. They can be given [[quality]] from [[catalyst]]s, which improve the modifier values of a specified type.
'''Jewellery''' is a group of [[equipment]] ([[amulets]], [[belts]] and [[rings]]) that does not implicitly provide protection like [[Armour (equipment)|armours]], but is useful for their supporting role and [[Affix|magical properties]]. They are characterized by their lack of base stats, unlike [[weapon]]s and armour which have innate offensive or defensive values. They can be given [[quality]] from [[catalyst]]s, which improve the modifier values of a specified type.
 


{{main|Amulet}}  
{{main|Amulet}}  
{{main|Belt}}
{{main|Belt}}
{{main|Ring}}
{{main|Ring}}
{{main|Quiver}}


[[File:Jade_Amulet_inventory_icon.png|60px|link=Belt]]
[[File:Jade_Amulet_inventory_icon.png|60px|link=Amulet]]
[[File:Micro-Distillery_Belt_inventory_icon.png|90px|link=Belt]]
[[File:Micro-Distillery_Belt_inventory_icon.png|90px|link=Belt]]
[[File:Diamond_Ring_inventory_icon.png|45px|link=Belt]]
[[File:Diamond_Ring_inventory_icon.png|45px|link=Ring]]
[[File:Ornate_Quiver_inventory_icon.png|75px|link=Belt]]
 
[[Category:Jewellery| ]]

Revision as of 19:21, 6 May 2022

Jewellery is a group of equipment (amulets, belts and rings) that does not implicitly provide protection like armours, but is useful for their supporting role and magical properties. They are characterized by their lack of base stats, unlike weapons and armour which have innate offensive or defensive values. They can be given quality from catalysts, which improve the modifier values of a specified type.

Main page: Amulet
Main page: Belt
Main page: Ring