Imperial Maul

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Revision as of 16:07, 20 October 2018 by >Ruba159753 (rus)
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Imperial MaulTwo Hand Mace
Physical Damage: 74-111
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11.0 metres
Requires Level 65, 212 Str30% increased Stun Duration on Enemies
Acquisition
Drop level: 65
Vendor Prices
Normal3x Orb of Transmutation
Magic4x Orb of Alteration
Rare3x Chaos Orb
Unique8x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 111.0
Phys+Chaos: 111.0
Total: 111.0
Metadata
Item class: Two-Handed Mace
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace18

Imperial Maul is a two-handed mace base type.

Unique versions

ItemRequired level
TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Physical Damage: (172-182) to (493-528)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
65

Legacy variants

Imperial Maul has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

20% increased Stun Duration on Enemies

Version history

Version Changes
2.6.0
  • Implicit mod increased to 30% increased Stun Duration on Enemies (up from 20%).
2.0.0
  • Damage and attack speed adjusted.

ru:Императорский молот