Imperial Maul: Difference between revisions
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>94Connor949-gpuser No edit summary |
>Trympyrym (version history & legacy variants) |
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{{Item unique versions}} | {{Item unique versions}} | ||
==Legacy variants== | |||
'''{{PAGENAME}}''' has a [[legacy variant]]. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|2.6.0|{{c|mod|20% increased Stun Duration on Enemies}}}} | |||
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.6.0}} | |||
* Implicit mod increased to {{c|mod|30% increased Stun Duration on Enemies}} (up from 20%). | |||
{{VersionHistoryRow|2.0.0}} | {{VersionHistoryRow|2.0.0}} | ||
* Damage and attack speed adjusted. | * Damage and attack speed adjusted. | ||
|} | |} |
Revision as of 12:02, 11 May 2017
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Imperial Maul is a two-handed mace base type.
Unique versions
Item | |
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TidebreakerTidebreaker Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. | 65 |
Legacy variants
Imperial Maul has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
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2.6.0 | 20% increased Stun Duration on Enemies |
Version history
Version | Changes |
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2.6.0 |
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2.0.0 |
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