Immortal Syndicate

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Revision as of 13:46, 15 December 2018 by >Fogendus
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The Immortal Syndicate is a mysterious organisation that Jun Ortoi is investigating. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards depending on who was stationed, including chance crafting and scarabs.

Mechanics

Members

The Immortal Syndicate consists of the Syndicate Mastermind and a roster selected from 18 possible members:

Gravicius is available at zone level 30 or higher and Rin is available at maps.

Investigation Board

Each known Syndicate member on the board will display the following: Rank, Task, and Items.

Ranks are indicated by the number of stars on the top right, going up to 3 stars. Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Rank can be raised by killing them, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.

Tasks are indicated by the text on the bottom. These tasks depend on which division the member is located in. This indicates their reward at the safehouse.

Members can have items attached to them. This simply indicates additional modifiers they are given when fighting them. Higher ranked members are more likely to have more items on them.

The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead.

Each division has a captain, who are less likely to spawn outside of the safehouse while positioned. If the captain loses their rank via negotiations by other members or gets interrogated for information on the Mastermind, they will be replaced with someone else.

Encounter

The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. It is also possible to not do anything with the member if their options are undesirable, although there will be no experience gain nor items from killing them.

Possible options are followed:

  • Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member. Up to 3 members can be interrogated at once.
  • Execute: Kill the member and raise their rank. If their rank was 0 at the time, they will be assigned to the division of whoever they were assisting currently. This option is always available if three members are present.
  • Betray: Sabotage another member in some way. This option is only available while there are two members and are not already rivals.
  • Bargain: Gain a reward of some kind. This option only shows up when only one member is present.

Outcomes

The following outcomes are possible from Bargain:

  • Gain Intelligence on their division
  • Become trusted with another member
  • Switch divisions with another member
  • Raise rank of another member
  • Leave the Immortal Syndicate; they will be replaced with someone else
  • Gain a large amount of Intelligence but free interrogated members
  • Destroy all items on members in their division
  • Remove all rivalries
  • Drop currency, map, veiled item, unique item, or scarab

The following outcomes are possible from Betray:

  • Give Intelligence on another division or Mastermind
  • Become the new captain of their division, reduce rank of captain
  • Remove another member from the Immortal Syndicate; they will be replaced with someone else
  • Rank up themselves up to 2 times, while removing the rank of another
  • Destroy all items on members of another division
  • Raise rank of all members of their division and lower rank of another

Rewards

Once intelligence in a faction reaches 100% it's possible to raid their safehouse. Talk to Jun in the hideout and investigate a safehouse to open 6 portals to the safehouse. If you do not raid within a few turns, Intelligence will drop down to 90%.

When raiding a Syndicate Safehouse, the Safehouse captain and all his/her subordinates will defend it. Once defeated, the treasure rooms will contain loot depending on which members were stationed there, the Safehouse captain's room will contain 2 chests. The notes on the syndicate pages will give a hint on what reward can be expected, the below table shows both the hints and the exact reward.

Only the option to interrogate the safehouse captain is available. Interrogating the safehouse captain gives information on the Syndicate Mastermind.

Regular

Agent Transportation Fortification Research Intervention
Aisling Smuggling Veiled Weapons Preserving Veiled Armours Extracting Veiled Magic Pilfering Veiled Equipment
  Chest(s) with double veiled mods weapon. Chest(s) with double veiled mods armor.
Cameria Smuggling Timeworn Uniques Sheltering Harbinger Orbs Fabricating Sextants Pillaging Sulphite Scarabs
  Chest with a random League-specific unique item Chest with a few Harbinger Orbs
Elreon Escorting Unique Weaponry Safeguarding Unique Armour Manufacturing Unique Forgeries "Reappropriating" Reliquary Scarabs
  Chest with unique Jewellery & Flasks Chest with a Reliquary Scarab
Gravicius Laundering Divination Card Collections Amassing Divination Cards Trialing Divination Card Metamorphosis Acquiring Divination Scarab "Donations"
  Chest with a full Divination Card set Bench that swaps one Divination Card with another
Guff Wagering on Item Worth Betting on Item Outcomes Investigating Item Odds Gambling with Item Properties
  Crafting bench containing: 1 alchemy/ 200 Chaos orb / 6 exalted / 20 divine / 20 blessed orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. Crafting bench containing: 20 orb of scouring / (5x) 4 essences (random) / 20 exalted orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. Crafting bench containing: 1 orb of alchemy / 100 annulment orb / 100 exalted orb / 5 divine orb / 5 blessed orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank. Crafting bench containing: 1 Transmutation Orb / 1 regal orb / 100 augmentation orb / 200 alteration orb / 3 exalted orb / 20 divine orb / 1 vaal orb. Timer of 8, 12 or 18 seconds based on rank.
Haku Escorting Transportation of Goods Hoarding Strongboxes Honing Item Condition Stealing Strongbox Scarabs
  Chest with a few random rare items Chest containing armors/weapons with quality Chest with an Ambush Scarab
Hillock Escorting Personal Weaponsmithing Equipment Guarding Fine Armorsmithing Equipment Glassblowing (Impressive Lung Capacity!) Plundering Fine Cartography Equipment
  Bench changes an Weapon's quality to 21-30 Bench changes an Armour's quality to 21-30 Bench changes a Flask's quality to 21-30 Bench changes a Map's quality to 35
It That Fled Transporting Breach Splinters Stockpiling Abyss Jewels Enriching Breachstones Looting Breach Scarabs
  Upgrades a breachstone to a higher monster level
Janus Transporting Quality-Modifying Currency Accumulating Currency Shards (Pathetic!) Securing Familial Coins (Fool!) "Finding" Perandus Scarabs (Traitor!)
  Whetstones, Armourer's Scrap Chest with Perandus coins & a chance for Cadiro
Jorgin Carrying Talismans on Pilgrimage Channeling the First Ones Imbuing Amulets with Talismanic Power Seizing Bestiary Scarabs
  Chest with a few rare Talismans Upgrades any amulet to Talisman up to tier 3.
Korell Smuggling Essences Assembling Fragments Examining Fossils Snatching Elder Scarabs
  Chest with a few fossils
Leo Relocating Silver Coin Stash Banking Currency (Winnings?) Testing Implicit Item Limits Claiming Torment Scarabs
  ?-14 Silver Coins Chest with 2-5 currency orbs
Riker Rigging Item Selections (Likes Contraptions!) Protecting Items from Theft (Paranoid?) Creating Item Conundrums Boobytrapping Stashes
  Chest with a selection of unique items, you can pick one but have to choose within 8 seconds Chest with a selection of divination cards, you can pick one but have to choose within 8 seconds
Rin Guiding Maps Between Locations Securing Rare Maps Cataloguing Unique Maps Swiping Cartography Scarabs
  Chest with a unique map
Tora Creating Timed Item Traps (Careful!) Enchanting Gloves/Boots/Helmets Exposing Gems to Combat Hunting for Harbinger Scarabs
  8 second timed chest contains random Currency, Divination Cards, Uniques and ilvl 100 Veiled Rare Items Chest with a few labyrinth-enchanted items Adds a large amount of experience to a gem. Experience gained over the cap of the current gem level experience bar will be lost. Chest with 1-3 Harbinger Scarabs
Vagan Relocating his Rare Weapons Patrolling Rare Armour Cache Fabricating Rare Jewellery Selectively Stealing Rare Jewels
  Chest containing weapons of varying rarity Chest with one or more rare jewellry items Chest with a few rare Jewels
Vorici Smuggling High-quality Gems Stowing Socket-Modifying Orbs Forging Gem-Agnostic Sockets Thieving Shaper Scarabs
  Chest contains random quality Vaal Gems Bench that recolors 1-3 sockets to white. Chest with a Shaper Scarab

Safehouse crafting

Job type Target Rank/Tier Mission
Research Aisling Sergeant Add a Veiled Mod to a Rare item
Research Aisling Lieutenant Add a Veiled Mod to a Rare item, with a low chance of adding a second Veiled Mod
Research Aisling Captain Add a Veiled Mod to a Rare item, with a chance of adding a second Veiled Mod
Research It That Fled Sergeant Modify a Breachstone, making it more challenging and rewarding
Research It That Fled Lieutenant Modify a Breachstone, making it more challenging and rewarding
Research It That Fled Captain Modify a Breachstone, making it more challenging and rewarding
Research Gravicius Sergeant Swap a Divination Card with a new random one
Research Gravicius Lieutenant Swap a Divination Card with a new random one
Research Gravicius Captain Swap a Divination Card with a new random one
Intervention Hillock Sergeant Modify a Map's quality to 25%
Intervention Hillock Lieutenant Modify a Map's quality to 30%
Intervention Hillock Captain Modify a Map's quality to 35%
Fortification Hillock Sergeant Modify a Armour Piece's quality to 24%
Fortification Hillock Lieutenant Modify a Armour Piece's quality to 26%
Fortification Hillock Captain Modify a Armour Piece's quality to 28%
Transportation Hillock Sergeant Modify a Weapon's quality to 24%
Transportation Hillock Lieutenant Modify a Weapon's quality to 26%
Transportation Hillock Captain Modify a Weapon's quality to 28%
Research Hillock Sergeant Modify a Flask's quality to 22%
Research Hillock Lieutenant Modify a Flask's quality to 24%
Research Hillock Captain Modify a Flask's quality to 26%
Research Leo Sergeant Randomises the numeric values of the Implicit Modifiers of an item
Research Leo Lieutenant Randomises the numeric values of the Random Modifiers of an item
Research Leo Captain Enchants a Rare item with a new Random Modifier
Research Jorgin Sergeant Transform a non-unique Amulet into a Tier 1 Talisman
Research Jorgin Lieutenant Transform a non-unique Amulet into a Tier 2 Talisman
Research Jorgin Captain Transform a non-unique Amulet into a Tier 3 Talisman
Research Tora Sergeant Add 20m experience to a Gem
Research Tora Lieutenant Add 70m experience to a Gem
Research Tora Captain Add 200m experience to a Gem
Research Vorici Sergeant Modify an item to have 1 White Socket
Research Vorici Lieutenant Modify an item to have 1-2 White Sockets
Research Vorici Captain Modify an item to have 1-3 White Sockets