Hit and Run

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Revision as of 19:58, 26 January 2023 by Blvcksvn (talk | contribs) (Created page with "{{Passive skill box|{{FULLBASEPAGENAME}}}} '''{{FULLBASEPAGENAME}}''' is a cluster jewel only notable passive skill . ==Sources== ===Mods=== {{Query spawnable modifiers |where=mod_stats.id LIKE "%hit_and_run%" |stat_text=1 |spawn_weights=1 |level=1 |tags=1 }} ===Unique items=== The following unique items are related to {{FULLBASEPAGENAME}}: {{Query unique items |where=items.stat_text LIKE "%{{FULLBASEPAGENAME}}%" |large=1 |base_item=1 |level=1 |stat=1 }}...")
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Hit and Run
Notable Passive Skill
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]

Hit and Run is a cluster jewel only notable passive skill .


Sources

Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
Notable11 Added Passive Skill is Hit and Rundamage, attackaffliction_attack_damage_while_dual_wielding_ 623
affliction_chance_to_dodge_attacks 1477

Unique items

The following unique items are related to Hit and Run:

ItemBase ItemRequired levelStats

Version history

Version Changes
3.10.0
  • Introduced to the game.