Heist

From Path of Exile Wiki
Revision as of 13:57, 7 October 2020 by >ThemJohns (Created page with "{{stub}} '''Heists''' can be performed using a Contract or Blueprint at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is a stub. Please help improve the article by expanding it.

Heists can be performed using a Contract or Blueprint at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

Mechanics

Preparation

To start a Heist, the player must take a Contract or a confirmed Blueprint to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's Markers. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. The will be unmarked as Contraband as soon as you reach the escape point. <~--While you can't open portals during the Heist, you may leave and re-enter the Heist portal before the alert is raised.-->

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape. When Lockdown occurs, some doors and obstacles may be blocked or rearmed, requiring your Rogue to remove it.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers.

Grand Heist

Grand Heists per performed using Blueprints. Before you can start a Grant Heist, you must plan for it at the Planning Table. Once you have a confirmed Blueprint and paid the fees, you can open a portal to the Grand Heist location.

Unlike regular Heists, Grand Heists will require multiple Rogues to complete. The target item will an Experimented base types, Replica unique item, or a weapon or body armour with an enchantment instead of an item that can be sold for Rogue's Markers.

You may leave and re-enter the portal in between each wing.

Rewards