Ghost Dance: Difference between revisions
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The character must be [[hit]] in order for a Ghost Shroud to recover energy shield. [[receiving damage|Defensive mechanics]] that prevent hits such as [[evasion]] and [[dodge]] will also prevent the loss of Ghost Shrouds. | The character must be [[hit]] in order for a Ghost Shroud to recover energy shield. [[receiving damage|Defensive mechanics]] that prevent hits such as [[evasion]] and [[dodge]] will also prevent the loss of Ghost Shrouds. | ||
[[Hit#Self-damage|Self- | [[Hit#Self-damage|Self-hits]] will cause a Ghost Shroud to be lost normally. [[Reflect]]ed hits and [[block]]ed hits will not. Taking damage from blocked hits (e.g. through {{psl|Glancing Blows}}) does not change this. | ||
==Location== | ==Location== |
Latest revision as of 02:33, 1 March 2024
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Ghost Dance is a keystone on the passive tree. It generates a Ghost Shroud every two seconds, up to a maximum of three Ghost Shrouds. When hit, a Ghost Shroud is removed and recovers energy shield equal to a percentage of your evasion rating.
Mechanics
The character must be hit in order for a Ghost Shroud to recover energy shield. Defensive mechanics that prevent hits such as evasion and dodge will also prevent the loss of Ghost Shrouds.
Self-hits will cause a Ghost Shroud to be lost normally. Reflected hits and blocked hits will not. Taking damage from blocked hits (e.g. through Glancing Blows) does not change this.
Location
Ghost Dance is located on the top-right side of the tree, on the upper outer parts of the Shadow's starting area.
Version history
Ghost Dance is a former Ascendancy notable passive skill of the Trickster.
Version | Changes |
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3.16.0 |
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3.13.0 |
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3.8.0 |
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3.7.0 |
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3.6.5 |
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3.6.0 |
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3.2.0 |
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2.2.0 |
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