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[[File:Frozen.png|left]]
[[File:Frozen.png|left]]
'''Freeze''' is an elemental [[Status Ailment]] associated with [[Cold]] that completely prevents the affected target from moving, attacking, or using any [[skill]]s. It is still possible for players to use [[Flask]]s while Frozen.
'''Freeze''' is an elemental [[status ailment]] associated with [[cold]] that completely prevents the affected target from moving, attacking, or using any [[skill]]s. It is still possible for player characters to use [[Flask]]s while frozen.


Enemies that are killed while Frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with {{sl|Elemental Proliferation}} to nearby enemies. Enemies that take on a secondary form, such as the [[Shield Crab]], do not morph if the first form shatters. Unique enemies can never shatter.
Enemies that are killed while frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with {{sl|Elemental Proliferation}} to nearby enemies. Enemies that take on a secondary form, such as the [[Shield Crab]], do not morph if the first form shatters. Unique enemies can never shatter.


Freeze is typically inflicted by [[Critical Strike]]s of Cold Damage. There are other ways for Freeze to be applied as well. {{sl|Freeze Mine}} can Freeze targets but does not actually deal damage. Targets [[curse]]d with {{sl|Frostbite}} have a chance to be Frozen when hit with any cold damage. [[Skill]]s such as {{sl|Cold Snap}} have a built-in chance to Freeze targets.
Freeze is typically inflicted by [[critical strike]]s of cold damage. There are other ways for freeze to be applied as well. {{sl|Freeze Mine}} can freeze targets but does not actually deal damage. Targets [[curse]]d with {{sl|Frostbite}} have a chance to be frozen when hit with any cold damage. The {{sl|Cold Snap}} and {{sl|Glacial Hammer}} skills have a built-in chance to freeze targets.


The base duration of Freeze is proportional to the damage relative to the target's maximum life dealt by the Cold Damage. Or equivalent damage in the case of Freeze Mine.
The base duration of freeze is proportional to the damage dealt by the initial hit of cold damage—or equivalent in the case of Freeze Mine—relative to the target's maximum [[life]].


Let ''N'' be the Cold Damage dealt and ''L'' be the target's maximum [[Life]]. The Freeze duration ''D'' in milliseconds is then given by:
Let ''N'' be the Cold Damage dealt and ''L'' be the target's effective maximum life.{{efn|A [[monster]]'s effective maximum life is its maximum life without [[party]] scaling.<ref name=mechanics />}}{{efn|The effective maximum life for a target with [[Chaos Inoculation]] is what its maximum life would be it did not have Chaos Inoculation.<ref name=mechanics />}} The freeze duration ''D'' in milliseconds is then given by:
  If N > L ÷ 3, then N = L ÷ 3
  If N > L ÷ 3, then N = L ÷ 3
  D = N ÷ ( L ÷ 100 ) × 100ms
  D = N ÷ ( L ÷ 100 ) × 100ms


If the duration would be less than 300 milliseconds, the Freeze effect is not applied. The maximum, unmodified Freeze duration from Cold Damage is 3.333 seconds.
If the duration would be less than 300 milliseconds, the freeze effect is not applied. The maximum, unmodified freeze duration from cold damage is 3.333 seconds.<ref name=mechanics />


When playing in a party, a monster's max life is treated as being the same as it would be in a single player game for the purposes of calculating these durations.
==Notes==
{{notelist}}
 
==References==
{{reflist|refs=
<ref name=mechanics>{{cite web|author=Malice|date=November 13, 2011|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707#p216023|publisher=Official Path of Exile Forums|accessdate=July 5, 2013}}</ref>
}}


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 19:55, 5 July 2013

For the notable passive skill, see Freeze (passive skill).
A Frozen skeleton archer
File:Frozen.png

Freeze is an elemental status ailment associated with cold that completely prevents the affected target from moving, attacking, or using any skills. It is still possible for player characters to use Flasks while frozen.

Enemies that are killed while frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" to nearby enemies. Enemies that take on a secondary form, such as the Shield Crab, do not morph if the first form shatters. Unique enemies can never shatter.

Freeze is typically inflicted by critical strikes of cold damage. There are other ways for freeze to be applied as well. Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
can freeze targets but does not actually deal damage. Targets cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbite". Please choose only one of the following ids:
WbFrostbite - Base duration is (5.00-6.00) seconds, (20-5)% reduced Freeze Duration on enemies, Cursed enemies have -(20-30)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Frostbite - Base duration is (8.00-11.80) seconds, +(0-1) metre to radius, Cursed enemies have -(17-36)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
have a chance to be frozen when hit with any cold damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
skills have a built-in chance to freeze targets.

The base duration of freeze is proportional to the damage dealt by the initial hit of cold damage—or equivalent in the case of Freeze Mine—relative to the target's maximum life.

Let N be the Cold Damage dealt and L be the target's effective maximum life.[a][b] The freeze duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 100ms

If the duration would be less than 300 milliseconds, the freeze effect is not applied. The maximum, unmodified freeze duration from cold damage is 3.333 seconds.[1]

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.