Flame Workshop: Difference between revisions

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(→‎Version history: more 3.10 change, add 3.14 patch note. Not yet farmed this room to check actual in-game change)
>Neokowloon
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* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
{{Version history table row|3.10.0}}
{{Version history table row|3.10.0}}
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: [[Trap Workshop]], [[Armourer's Workshop]], [[Sparring Room]], [[Shrine of Empowerment]], [[Pools of Restoration]], [[Hatchery]], '''Flame Workshop''', [[Lightning Workshop]]
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Flame Workshop''' (full list omitted)
* Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
* Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
{{Version history table row|3.3.0}}
{{Version history table row|3.3.0}}

Revision as of 15:45, 26 May 2021

Flame Workshop
IdBossFireI
Tier1
Upgrades toOmnitect Forge
ArchitectPuhuarte, Architect of the Forge
Augments the Omnitect with fire.
Beneath your feet flows sweltering heat.

Flame Workshop is a level 1 incursion room. It upgrades to Omnitect Forge and then Crucible of Flame.

Version history

Version Changes
3.14.0
  • Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
3.10.0
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Flame Workshop (full list omitted)
  • Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
3.3.0
  • Introduced to the game.


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