Endurance charge: Difference between revisions
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Revision as of 04:57, 14 January 2013
Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
Bonuses granted by endurance charges:
- +5% Physical Damage reduction per Charge
- +5% additional Elemental Resistances per Charge
The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 10% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 40.
Skills
There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.
Generate Charges
Consume Charges
Equipment
This equipment provides bonuses to endurance charges:
Passives
There are passive skill nodes that provide bonuses to endurance charges.
Icon | Name | Bonuses |
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File:Passive-endurancecharge.png | Maximum Endurance Charges |
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File:Passive-endurancechargesmall.png | Endurance Charge Duration |
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File:Passive-endurancechargesmall.png | Life Regeneration per Endurance Charge |
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File:Passive-keystone-conduit.png | Conduit |