Endless Pain: Difference between revisions

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| aura = Increased Damage Taken Aura<br/>[[Proximity Shield]]
| aura = Increased Damage Taken Aura<br/>[[Proximity Shield]]
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'''Endless Pain''' is a kind of Sentinel trap that can be find in [[The Lord's Labyrinth]], The monster apply a [[debuff]] of the same name to the player charterer, from its [[monster aura]] skill. Some [[Monster:Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield|variant]] also came with [[Proximity Shield]]. The trap cannot be destroyed entirely; after the damaged trap will temporarily deactivated, but will re-emerged from the ground and re-activate the aura after a while.
'''Endless Pain''' is a kind of Sentinel trap that can be found in [[The Lord's Labyrinth|The Eternal Labyrinth]] and end-game [[trial]], The monster apply a [[debuff]] of the same name to the player character, from its [[monster aura]] skill. Some [[Monster:Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield|variant]] also came with [[Proximity Shield]]. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.


==Abilities==
==Abilities==
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* Monster aura skill known for its internal name "[[Skill:AuraIncreasedDamageTaken|Increased Damage Taken Aura]]", while apply the debuff Endless Pain: {{c|mod|50% increased Damage taken}}.
* Monster aura skill known for its internal name "[[Skill:AuraIncreasedDamageTaken|Increased Damage Taken Aura]]", while apply the debuff Endless Pain: {{c|mod|50% increased Damage taken}}.
* "Revive After Duration"
==Version history==
{{Version history table header}}
{{Version history table row|2.3.0|
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
}}
{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]
[[Category:Monster auras]]

Latest revision as of 03:10, 6 November 2022

Endless Pain
Endless Pain
Endless Pain
Location(s) The Lord's Labyrinth
Resistance(s) 0/0/0/0
Skill(s) "Revive After Duration"
Aura(s) Increased Damage Taken Aura
Proximity Shield

Endless Pain is a kind of Sentinel trap that can be found in The Eternal Labyrinth and end-game trial, The monster apply a debuff of the same name to the player character, from its monster aura skill. Some variant also came with Proximity Shield. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.

Abilities

Endless Pain
Debuff
Endless Pain status icon.png

You are taking increased damage from all sources

50% increased Damage taken
  • Monster aura skill known for its internal name "Increased Damage Taken Aura", while apply the debuff Endless Pain: 50% increased Damage taken.
  • "Revive After Duration"

Version history

Version Changes
2.3.0
  • The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.