Endless Pain: Difference between revisions
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>Vinibot |
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.3.0 | {{Version history table row|2.3.0| | ||
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. | * The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. | ||
}} | |||
{{Version history table end}} | |||
[[Category:Debuffs]] | [[Category:Debuffs]] | ||
[[Category:Monster auras]] |
Latest revision as of 03:10, 6 November 2022
Endless Pain | |||
Location(s) | The Lord's Labyrinth | ||
Resistance(s) | 0/0/0/0 | ||
Skill(s) | "Revive After Duration" | ||
Aura(s) | Increased Damage Taken Aura Proximity Shield |
Endless Pain is a kind of Sentinel trap that can be found in The Eternal Labyrinth and end-game trial, The monster apply a debuff of the same name to the player character, from its monster aura skill. Some variant also came with Proximity Shield. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.
Abilities
Endless Pain
Debuff
You are taking increased damage from all sources
50% increased Damage taken- Monster aura skill known for its internal name "Increased Damage Taken Aura", while apply the debuff Endless Pain: 50% increased Damage taken.
- "Revive After Duration"
Version history
Version | Changes |
---|---|
2.3.0 |
|