Endless Hunger: Difference between revisions
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{{Passive skill box|Endless Hunger}} | {{Passive skill box|Endless Hunger}} | ||
'''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] immunity while leeching. | '''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] and [[stun]] immunity while leeching. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.7.0}} | |||
* Now prevents you from being stunned while leeching. | |||
{{VersionHistoryRow|3.2.0}} | {{VersionHistoryRow|3.2.0}} | ||
* Removed {{c|mod|Life Leech effects are not removed at Full Life}}. | * Removed {{c|mod|Life Leech effects are not removed at Full Life}}. |
Revision as of 21:01, 6 June 2019
Endless Hunger
Ascendancy Notable Passive Skill
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]
Endless Hunger is an Ascendancy passive skill for the Slayer that causes a percentage of overkill damage to be leeched as life. It also grants bleed and stun immunity while leeching.
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|
2.3.0 |
|
2.2.2 |
|
2.2.0 |
|