Endless Hunger: Difference between revisions

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{{Passive skill box|Endless Hunger}}
{{Passive skill box|Endless Hunger}}


'''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] immunity while leeching.
'''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] and [[stun]] immunity while leeching.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.7.0}}
* Now prevents you from being stunned while leeching.
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Removed {{c|mod|Life Leech effects are not removed at Full Life}}.
* Removed {{c|mod|Life Leech effects are not removed at Full Life}}.

Revision as of 21:01, 6 June 2019

Endless Hunger
Ascendancy Notable Passive Skill
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]

Endless Hunger is an Ascendancy passive skill for the Slayer that causes a percentage of overkill damage to be leeched as life. It also grants bleed and stun immunity while leeching.

Version history

Version Changes
3.7.0
  • Now prevents you from being stunned while leeching.
3.2.0
  • Removed Life Leech effects are not removed at Full Life.
  • Added You are Immune to Bleeding while Leeching.
2.3.0
  • Reworked:
    • Removed: +5% of maximum Life per second to maximum Life Leech rate, Cannot be Stunned while Leeching
    • Added: 20% of Overkill Damage is Leeched as Life
2.2.2
  • Fixed a bug with instant leech causing damage in combination with the Endless Hunger Ascendancy skill.
2.2.0
  • Added to the game.

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