Endless Hazard: Difference between revisions
Jump to navigation
Jump to search
Neokowloon (talk | contribs) (Created page with "{{MonsterBox | name = Endless Hazard | rarity = Normal | image = | level = | location = The Lord's Labyrinth | quest = | health = | damage = | aps = | resistance = 0...") |
Neokowloon (talk | contribs) No edit summary |
||
Line 23: | Line 23: | ||
| description = You take Physical Damage whatever you use a movement skill | | description = You take Physical Damage whatever you use a movement skill | ||
}} | }} | ||
* A | * A skill known as [[Skill:SummonDaemonAtLocators|SummonDaemonAtLocators]] which summon hidden monsters that deals physical DOT when the player uses movement skill. This hidden monster will shown as a circle on the screen | ||
* "Revive After Duration" | * "Revive After Duration" | ||
==Version history== | ==Version history== |
Revision as of 07:41, 5 March 2022
Endless Hazard | |||
Location(s) | The Lord's Labyrinth | ||
Resistance(s) | 0/0/0/0 | ||
Modifier(s) | Proximity Shield |
Endless Hazard is a kind of Sentinel trap that can be found in The Eternal Labyrinth and end-game trial, The monster apply a debuff of the same name to the player character, from its monster skill. Some variant also came with Proximity Shield. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.
The debuff icon is the same as other debuff such as Grasping Vines and Ethereal Tendrils
Abilities
Endless Hazard
Debuff
You take Physical Damage whatever you use a movement skill
- A skill known as SummonDaemonAtLocators which summon hidden monsters that deals physical DOT when the player uses movement skill. This hidden monster will shown as a circle on the screen
- "Revive After Duration"
Version history
Version | Changes |
---|---|
2.3.0 |
|