Endless Hazard: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.3.0}}
{{Version history table row|2.3.0|
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
|}
}}
{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]

Latest revision as of 05:37, 26 July 2022

Endless Hazard
Endless Hazard
Endless Hazard
Location(s) The Lord's Labyrinth
Resistance(s) 0/0/0/0
Modifier(s) Proximity Shield

Endless Hazard is a kind of Sentinel trap that can be found in The Eternal Labyrinth and end-game trial, The monster apply a debuff of the same name to the player character, from its monster skill. Some variant also came with Proximity Shield. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.

The debuff icon is the same as other debuff such as Grasping Vines and Ethereal Tendrils

Abilities

Endless Hazard
Debuff
Endless Hazard status icon.png
You take Physical Damage whatever you use a movement skill
  • A skill known as SummonDaemonAtLocators which summon hidden monsters that deals physical damage when the player uses movement skill. This hidden monster will shown as a circle on the screen
  • "Revive After Duration"

Version history

Version Changes
2.3.0
  • The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.