Endless Hazard: Difference between revisions
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| description = You take Physical Damage whatever you use a movement skill | | description = You take Physical Damage whatever you use a movement skill | ||
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* A skill known as [[Skill:SummonDaemonAtLocators|SummonDaemonAtLocators]] which summon hidden monsters that deals physical | * A skill known as [[Skill:SummonDaemonAtLocators|SummonDaemonAtLocators]] which summon hidden monsters that deals physical damage when the player uses movement skill. This hidden monster will shown as a circle on the screen | ||
* "Revive After Duration" | * "Revive After Duration" | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.3.0 | {{Version history table row|2.3.0| | ||
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. | * The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. | ||
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{{Version history table end}} | |||
[[Category:Debuffs]] | [[Category:Debuffs]] |
Latest revision as of 05:37, 26 July 2022
Endless Hazard | |||
Location(s) | The Lord's Labyrinth | ||
Resistance(s) | 0/0/0/0 | ||
Modifier(s) | Proximity Shield |
Endless Hazard is a kind of Sentinel trap that can be found in The Eternal Labyrinth and end-game trial, The monster apply a debuff of the same name to the player character, from its monster skill. Some variant also came with Proximity Shield. The trap cannot be destroyed entirely; the damaged trap will temporarily deactivated, but will re-emerge from the ground and re-activate the aura after a while.
The debuff icon is the same as other debuff such as Grasping Vines and Ethereal Tendrils
Abilities
Endless Hazard
Debuff
You take Physical Damage whatever you use a movement skill
- A skill known as SummonDaemonAtLocators which summon hidden monsters that deals physical damage when the player uses movement skill. This hidden monster will shown as a circle on the screen
- "Revive After Duration"
Version history
Version | Changes |
---|---|
2.3.0 |
|