Dodge
This article describes historical game content.
Dodge has been removed from the core game in version 3.16.0
Dodge is a layer of defence that grants a chance to prevent a damaging hit.
As of Version 3.16.0, all sources of attack dodge has been removed from the game, and spell dodge can only be found in the Acrobatics keystone. Most modifiers that used to grant attack and spell dodge were replaced with evasion rating and spell suppression chance.
Mechanics
The chance to dodge is a random roll made per attack/cast; it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before block. Damage avoidance is a separate mechanic and is rolled after block. Characters do not have any base dodge.
There are two types of dodge:
- Dodge Attacks applies to attacks. It is rolled after evasion and is not connected to the attacker's accuracy, so chance to dodge is unaffected by evasion-related mechanics such as blind, Resolute Technique or Unwavering Stance.
- Dodge Spell Damage applies to spells. It is rolled before damage mitigation.
Dodge Attacks and Dodge Spell Damage are both capped at 75%.