Dodge: Difference between revisions

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Revision as of 00:19, 27 January 2013

Not to be confused with Evasion.

Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subsequent Acrobatics Improvement nodes. It is rolled separately from Evasion, and is rolled before Block.

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Icon Name Bonuses
File:Passive-acrobaticsimprovement.png Acrobatics Improvement
  • 2% additional chance to Dodge Attacks

  • 3% additional chance to Dodge Attacks
File:Passive-keystone-acrobatics.png Acrobatics
File:Passive-keystone-phaseacrobatics.png Phase Acrobatics