Dodge: Difference between revisions
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'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%. | '''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%. | ||
== | ==Items== | ||
=== | {{item table|format=flask effect | ||
|Quartz Flask | |||
}} | |||
===Unique Items=== | |||
{{item table|format=mods | {{item table|format=mods | ||
|Daresso's Defiance | |Daresso's Defiance |
Revision as of 21:39, 5 May 2016
Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before Block.
Mechanics
There are two types of dodge:
- Dodge Attacks applies to attacks. It is rolled after Evasion, it is not connected to the attacker's accuracy and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.
- Dodge Spell Damage applies to spells. It is rolled before damage mitigation.
Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.
Items
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Unique Items
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Jewels
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Skills
- Dexterity: Vaal Grace
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.