Dodge: Difference between revisions

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There are two types of dodge:
There are two types of dodge:
* '''Dodge Attacks''' applies to [[attack]]s. It is [[Damage calculation|rolled after]] [[Evasion]], it is not connected to the attacker's [[accuracy]] and so chance to dodge is unaffected by evasion-related mechanics such as [[Blind]], [[Resolute Technique]] or [[Unwavering Stance]].
* '''Dodge Attacks''' applies to [[attack]]s. It is [[Damage calculation|rolled after]] [[Evasion]], it is not connected to the attacker's [[accuracy]] and so chance to dodge is unaffected by evasion-related mechanics such as [[Blind]], [[Resolute Technique]] or [[Unwavering Stance]].
* '''Dodge Spell Damage''' applies to [[spell]]s. It is rolled before [[Damage calculation|damage reduction]].
* '''Dodge Spell Damage''' applies to [[spell]]s. It is rolled before [[Damage calculation|damage mitigation]].


'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%.
'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%.

Revision as of 01:43, 28 January 2016

Not to be confused with Evasion.

Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before Block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.

Related Unique Items

Equipment

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Jewels

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Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table