Dodge: Difference between revisions
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{{Distinguish|Evasion}} | {{Distinguish|Evasion}} | ||
'''Dodge''' is a chance to avoid a damaging [[hit]]. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like Evasion. Dodge is capped at | '''Dodge''' is a chance to avoid a damaging [[hit]]. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like Evasion. Dodge is capped at {{SMW character query|stat=maximum_dodge_chance_%}}% and is [[Damage calculation|rolled]] before [[Block]]. | ||
==Mechanics== | ==Mechanics== | ||
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* '''Dodge Attacks''' applies to [[attack]]s. It is [[Damage calculation|rolled after]] [[Evasion]], it is not connected to the attacker's [[accuracy]] and so chance to dodge is unaffected by evasion-related mechanics such as [[Blind]], [[Resolute Technique]] or [[Unwavering Stance]]. | * '''Dodge Attacks''' applies to [[attack]]s. It is [[Damage calculation|rolled after]] [[Evasion]], it is not connected to the attacker's [[accuracy]] and so chance to dodge is unaffected by evasion-related mechanics such as [[Blind]], [[Resolute Technique]] or [[Unwavering Stance]]. | ||
* '''Dodge Spell Damage''' applies to [[spell]]s. It is rolled before [[Damage calculation|damage reduction]]. | * '''Dodge Spell Damage''' applies to [[spell]]s. It is rolled before [[Damage calculation|damage reduction]]. | ||
'''Dodge Attacks''' and '''Dodge Spell Damage''' are both capped at {{SMW character query|stat=maximum_dodge_chance_%}}%. | |||
==Related Unique Items== | ==Related Unique Items== |
Revision as of 00:29, 28 January 2016
Not to be confused with Evasion.
Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like Evasion. Dodge is capped at Template:SMW character query% and is rolled before Block.
Mechanics
There are two types of dodge:
- Dodge Attacks applies to attacks. It is rolled after Evasion, it is not connected to the attacker's accuracy and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.
- Dodge Spell Damage applies to spells. It is rolled before damage reduction.
Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.
Related Unique Items
Equipment
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Jewels
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Skills
- Dexterity: Vaal Grace
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.