Dodge: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
mNo edit summary
>Vinibot
(new templating for passive tables)
Line 1: Line 1:
{{Distinguish|Evasion}}
{{Distinguish|Evasion}}


Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the {{il|Darkray Vectors}} unique boots. It is rolled separately from [[Evasion]], and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
'''Dodge''' is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the {{il|Darkray Vectors}} unique boots. It is rolled separately from [[Evasion]], and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.


==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant additional chance to dodge either [[attack]]s or [[spell]]s.
There are [[Passive Skills|passive skill]] nodes that grant additional chance to dodge either [[attack]]s or [[spell]]s.


{{passive table header}}
{{passive table
{{:Acrobatics Improvement|view=row}}
|Acrobatics Improvement
{{:Acrobatics|view=row}}
|Acrobatics
{{:Phase Acrobatics|view=row}}
|Phase Acrobatics
|}
}}


For a total of 5 dodge passives granting 40% chance to [[Evasion|Dodge]] Attacks and 30% chance to [[Evasion|Dodge]] [[Spell Damage]].
For a total of 5 dodge passives granting 40% chance to [[Evasion|Dodge]] Attacks and 30% chance to [[Evasion|Dodge]] [[Spell Damage]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 02:43, 2 April 2014

Not to be confused with Evasion.

Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and the Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: (169-236)
Evasion: (169-236)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
unique boots. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table

For a total of 5 dodge passives granting 40% chance to Dodge Attacks and 30% chance to Dodge Spell Damage.