Dodge: Difference between revisions
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(Dodge still exists in the game, albeit in a limited fashion. This article should therefore describe dodge as it currently exists.) |
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{{ | {{Distinguish|Evasion}} | ||
'''Dodge''' is a [[Receiving damage|layer of defence]] that provides a chance to prevent a damaging [[hit]]. | |||
==Mechanics== | |||
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before [[block]] and [[avoidance]], both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's [[accuracy]]. | |||
==Sources of dodge== | |||
The only source of dodge is the [[Acrobatics]] keystone, which provides a chance to dodge [[spell]] hits by converting [[spell suppression]] into spell dodge. | |||
== | {{Query keystone passive skills | ||
|where = passive_skills.name="Acrobatics" | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
* | {{Version history table row|3.16.0}} | ||
* Attack dodge has been removed from the game entirely. | |||
* Existing sources of dodge have been replaced with [[spell suppression]] or other bonuses. | |||
* The [[Acrobatics]] keystone has been redesigned so that it converts spell suppression into spell dodge. | |||
'' | ''For a detailed explanation of these changes, see {{section link|Version 3.16.0|Core Character Defences and Recovery}}.'' | ||
|} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 02:31, 26 October 2021
Dodge is a layer of defence that provides a chance to prevent a damaging hit.
Mechanics
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before block and avoidance, both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's accuracy.
Sources of dodge
The only source of dodge is the Acrobatics keystone, which provides a chance to dodge spell hits by converting spell suppression into spell dodge.
Name | Stats |
---|---|
Acrobatics | Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% [1] |
Version history
Version | Changes |
---|---|
3.16.0 |
For a detailed explanation of these changes, see Version 3.16.0 § Core Character Defences and Recovery. |