Deadeye (Ascendant passive): Difference between revisions

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Revision as of 14:13, 8 August 2017

Template:Passive

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants projectiles increased projectile speed and additional pierce targets, increased damage the further the projectile travels (Unlike Far Shot, this grants Increased damage, not More damage), and causes skills with the "Projectile" keyword to fire an additional projectile.

Version history

Version Changes
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.