Cooldown: Difference between revisions

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'''Cooldown''' usually starts after some [[Action speed|action]] end. The [[Action speed|action]] could be [[attack speed]], [[cast speed]] or [[throwing speed]] the first action to use [[Active skill|skill]]. If cast speed is 1 second and '''cooldown''' is 4 second the next use of skill can be started after 5 seconds.
'''Cooldown''' usually starts after some [[Action speed|action]] end. The [[Action speed|action]] could be [[attack speed]], [[cast speed]] or [[throwing speed]] the first action to use [[Active skill|skill]]. If cast speed is 1 second and '''cooldown''' is 4 second the next use of skill can be started after 5 seconds.


If there are [[Can store|stored uses]], cooldown stacks and do not overlaps if next use happen.
If there are [[Can store|stored uses]], cooldown stacks after consuming uses of skill and do not overlaps.


Example: skill have 3 uses, cooldown is 8 second, then all uses can be consumed on demand, for example in 3 second. Cooldown starts stack and each use will be recovered after each cooldown end. In other words, all 3 uses will be recovered after all 3 cooldown ends, after 24 seconds (3 x 8 second), since start first cooldown.
Example: skill have 3 uses, cooldown is 8 second, then all uses can be consumed on demand, for example in 3 second. Cooldown stacks and each use of skill will be recovered after each cooldown end. In other words, all 3 uses will be recovered after all 3 cooldown ends, after 24 seconds (3 x 8 second), since start first cooldown.


The '''cooldown''' can be bypassed by specific mechanics depending on the skill e.g. {{il|Cold Snap}} and {{il|Flicker Strike}}'s '''cooldown''' can be bypassed by consuming a [[Frenzy Charge]].
The '''cooldown''' can be bypassed by specific mechanics depending on the skill e.g. {{il|Cold Snap}} and {{il|Flicker Strike}}'s '''cooldown''' can be bypassed by consuming a [[Frenzy Charge]].

Revision as of 23:00, 29 September 2019

Cooldown is a keyword and means an interval to the next use, and is counted in time. The next use can be performed after cooldown time pass, except when there are stored uses.

Mechanic

Cooldown usually starts after some action end. The action could be attack speed, cast speed or throwing speed the first action to use skill. If cast speed is 1 second and cooldown is 4 second the next use of skill can be started after 5 seconds.

If there are stored uses, cooldown stacks after consuming uses of skill and do not overlaps.

Example: skill have 3 uses, cooldown is 8 second, then all uses can be consumed on demand, for example in 3 second. Cooldown stacks and each use of skill will be recovered after each cooldown end. In other words, all 3 uses will be recovered after all 3 cooldown ends, after 24 seconds (3 x 8 second), since start first cooldown.

The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's cooldown can be bypassed by consuming a Frenzy Charge.

Cooldown time can be changed with different sources of Cooldown Recovery Speed.

Cooldown Recovery Sources

There are a few generic sources of Cooldown Recovery Speed that can be found on Shaper Boots and Belts as a Suffix

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