Cloth and Chain: Difference between revisions

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(Updated for version 1.2.0)
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'''Cloth and Chain''' is a [[notable passive skill]] that grants increased [[armour]] rating and [[evasion]] rating, and additional [[elemental resistance]]s.
'''Cloth and Chain''' is a [[notable passive skill]] that grants increased [[armour]] rating and [[evasion]] rating. It also grants additional [[elemental resistance]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Cloth and Chain also grants elemental resistances. It no longer removes movement speed penalties from armour.
* Cloth and Chain also grants elemental resistances. It no longer removes movement speed penalties from armour.

Revision as of 08:10, 3 January 2015

Template:Passive

Cloth and Chain is a notable passive skill that grants increased armour rating and evasion rating. It also grants additional elemental resistances.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • Cloth and Chain also grants elemental resistances. It no longer removes movement speed penalties from armour.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
0.10.2
  • The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.