Cleaving: Difference between revisions

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{{Passive skill box|Cleaving}}
{{Passive skill box|Cleaving}}


'''Cleaving''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[axe]]s, increased damage against [[Bleed|bleeding]] enemies and additional [[range]] with axes. It also causes inflicted [[Bleed|bleeds]] to deal damage faster.
'''Cleaving''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[axe]]s. It grants increased damage with [[ailment]]s from [[attack]] skills while wielding an axe. It grants increased damage with [[hit]]s and ailments against [[bleeding]] enemies. It grants additional melee [[range]] with axes. It also grants an effect that causes bleeding inflicted by the character to deal damage faster.


==Version history==
==Version history==

Revision as of 19:08, 10 March 2020

Cleaving
Notable Passive Skill
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]

Cleaving is a notable passive skill that grants increased physical damage with axes. It grants increased damage with ailments from attack skills while wielding an axe. It grants increased damage with hits and ailments against bleeding enemies. It grants additional melee range with axes. It also grants an effect that causes bleeding inflicted by the character to deal damage faster.

Version history

Version Changes
1.3.0
  • Damage increased from 30% to 35%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.