Claw Damage: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Claw Damage}}
| name                  = Claw Damage
| type                  = Basic
| bonuses                =
*
** 12% increased Physical Damage with Claws
*
** 15% increased Physical Damage with Claws
** 10% increased Life Leeched per second
}}</onlyinclude>


'''Claw Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[claw]]s.
'''Claw Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[claw]]s. It is located in the large claw passive cluster (wheel) in the outside of [[Shadow]] area of tree. It can be affected by {{il|Lioneye's Fall}} (last tested in [[version 3.16.0]]).


On the same wheel there are [[Claw Damage and Attack Speed]] and [[Claw Critical Strike Chance and Multiplier]] small passives.
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.1.0}}
{{Version history table row|3.7.0|
* Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. {{Undocumented}}
}}
{{Version history table row|2.6.0|
* The large claw wheel has been generally improved.
}}
{{Version history table row|?|
* No longer grant leech
}}
{{Version history table row|2.1.0|
* Claw Damage nodes near [[Soul Raker]] now grant 10% increased Life Leeched per second.
* Claw Damage nodes near [[Soul Raker]] now grant 10% increased Life Leeched per second.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|}
}}
{{Version history table end}}

Latest revision as of 03:24, 29 May 2023

Claw Damage
Passive Skill
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]

Claw Damage is a small passive skill that grants increased physical damage with claws. It is located in the large claw passive cluster (wheel) in the outside of Shadow area of tree. It can be affected by Lioneye's FallLioneye's Fall
Viridian Jewel
Radius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to,
and even then, it knows to keep its distance.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(last tested in version 3.16.0).

On the same wheel there are Claw Damage and Attack Speed and Claw Critical Strike Chance and Multiplier small passives.

Version history

Version Changes
3.7.0
  • Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • The large claw wheel has been generally improved.
Unknown
  • No longer grant leech
2.1.0
  • Claw Damage nodes near Soul Raker now grant 10% increased Life Leeched per second.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.