Charge: Difference between revisions
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* [[Power Charge|Power charges]] are associated with [[intelligence]]. | * [[Power Charge|Power charges]] are associated with [[intelligence]]. | ||
Charges are accumulated by the use of certain [[skills]] and [[equipment]], and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges. | Charges are accumulated by the use of certain [[skills]] and [[equipment]], and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges of the same type. | ||
Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type. | Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type. |
Revision as of 12:31, 27 June 2013
Charges are glowing orbs that represent temporary amplification of physical and mental abilities.
There are three types of charges, each corresponding to a different core attribute:
- Endurance charges are associated with strength.
- Frenzy charges are associated with dexterity.
- Power charges are associated with intelligence.
Charges are accumulated by the use of certain skills and equipment, and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges of the same type.
Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type.
By default, characters can have a maximum of three charges of each type active. This limit can be raised by certain passives and equipment.