Cannot die aura: Difference between revisions

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>Vinibot
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* [[Divine Shrine]]
* [[Divine Shrine]]
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.2}}
{{Version history table row|3.5.2}}
* Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a [[Bestiary league|Bestiary]] beast.
* Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a [[Bestiary league|Bestiary]] beast.
{{VersionHistoryRow|3.4.1}}
{{Version history table row|3.4.1}}
* Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
* Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
{{VersionHistoryRow|2.6.0}}
{{Version history table row|2.6.0}}
* The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as [[Eye Hatchery]] or [[Rakango]]s.
* The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as [[Eye Hatchery]] or [[Rakango]]s.
{{VersionHistoryRow|2.4.0}}
{{Version history table row|2.4.0}}
* Monster Balance Changes: The '''Allies Cannot Die aura''' and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
* Monster Balance Changes: The '''Allies Cannot Die aura''' and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
{{VersionHistoryRow|0.9.12}}
{{Version history table row|0.9.12}}
* Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
* Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
{{VersionHistoryRow|0.9.9}}
{{Version history table row|0.9.9}}
* Environmental totems can use auras (such as [[Slow aura|Slow Player]], Haste, '''Allies Cannot Die''', Vitality, Monster Damage), or active skills.
* Environmental totems can use auras (such as [[Slow aura|Slow Player]], Haste, '''Allies Cannot Die''', Vitality, Monster Damage), or active skills.
{{VersionHistoryRow|?}}
{{Version history table row|?}}
* Introduced to the game.
* Introduced to the game.
|}
|}
[[Category:Monster auras]]
[[Category:Monster auras]]

Revision as of 05:28, 28 February 2021

A vaal totem with "Cannot die aura"

Cannot die aura is a monster aura from the monster with the mod of the same name (displayed as Other Allies Cannot Die in the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.

The aura effect display the descry symbol. The symbol represented Innocence or the Templar faction of in-game world.

Sources

Any monster with the modifier MonsterAuraCannotDie1 (prefix for rare monsters) or MonsterImplicitAuraCannotDie1, MonsterImplicitAuraCannotDie2 (unique modifiers for unique monsters and vaal totems), for example:

See also

Version history

Version Changes
3.5.2
  • Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.
3.4.1
  • Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
2.6.0
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
2.4.0
  • Monster Balance Changes: The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
0.9.12
  • Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
0.9.9
  • Environmental totems can use auras (such as Slow Player, Haste, Allies Cannot Die, Vitality, Monster Damage), or active skills.
Unknown
  • Introduced to the game.