Cannot die aura: Difference between revisions

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The aura effect display the [[descry]] symbol. The symbol represented [[Innocence (NPC)|Innocence]] or the Templar faction of in-game world.
The aura effect display the [[descry]] symbol. The symbol represented [[Innocence (NPC)|Innocence]] or the Templar faction of in-game world.
==Sources==
==Sources==
Any monster with the [[Modifier:MonsterAuraCannotDie1]] (prefix for rare monsters) or [[Modifier:MonsterImplicitAuraCannotDie1]], [[Modifier:MonsterImplicitAuraCannotDie2]] (implicit for unique monsters and vaal totems), for example:
Any monster with the modifier [[Modifier:MonsterAuraCannotDie1|MonsterAuraCannotDie1]] (prefix for rare monsters) or [[Modifier:MonsterImplicitAuraCannotDie1|MonsterImplicitAuraCannotDie1]], [[Modifier:MonsterImplicitAuraCannotDie2|MonsterImplicitAuraCannotDie2]] (unique modifier for unique monsters and vaal totems), for example:
* [[Titan of the Grove]], a map boss ([[Gneiss]], the act variant does not have this mod)
* [[Titan of the Grove]], a map boss ([[Gneiss]], the act variant does not have this mod)
* [[Grath]], an invasion boss
* [[Grath]], an invasion boss
* [[Mother of the Hive]], a vaal side area boss
* [[Mother of the Hive]], a vaal side area boss
* [[Vaal Totem]]s
* [[Vaal Totem]]s (despite displayed as normal rarity, it cannot be raised as spectre)


==See also==
==See also==

Revision as of 13:53, 7 April 2020

A vaal totem with "Cannot die aura"

Cannot die aura is a monster aura from the monster with the mod of the same name (displayed as Other Allies Cannot Die in the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.

The aura effect display the descry symbol. The symbol represented Innocence or the Templar faction of in-game world.

Sources

Any monster with the modifier MonsterAuraCannotDie1 (prefix for rare monsters) or MonsterImplicitAuraCannotDie1, MonsterImplicitAuraCannotDie2 (unique modifier for unique monsters and vaal totems), for example:

See also

Version history

Version Changes
3.5.2
  • Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.
3.4.1
  • Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
2.6.0
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
2.4.0
  • Monster Balance Changes: The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
0.9.12
  • Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
0.9.9
  • Environmental totems can use auras (such as Slow Player, Haste, Allies Cannot Die, Vitality, Monster Damage), or active skills.
Unknown
  • Introduced to the game.