Blood Siphon: Difference between revisions
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m (new inclusion format that is less likely to get screwed up by stray line breaks) |
>Qetuth (Life % altered in 1.0.0) |
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Line 3: | Line 3: | ||
| type = Notable | | type = Notable | ||
| bonuses = | | bonuses = | ||
* | * 12% increased maximum Life | ||
* +20 to Strength | * +20 to Strength | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 14: | Line 14: | ||
* Notable passives with non-unique names have been renamed to their own names. | * Notable passives with non-unique names have been renamed to their own names. | ||
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage. | ||
{{VersionHistoryRow|1.0.0}} | |||
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. | |||
|} | |} | ||
[[Category:Notable passive skills]] | [[Category:Notable passive skills]] |
Revision as of 01:44, 28 October 2013
Conditioning is a notable passive skill that raises strength and maximum life.
Version History
Version | Changes |
---|---|
0.11.0 |
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1.0.0 |
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