Blood Siphon: Difference between revisions

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>Qetuth
(Life % altered in 1.0.0)
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| type                  = Notable
| type                  = Notable
| bonuses                =  
| bonuses                =  
* 10% increased maximum Life
* 12% increased maximum Life
* +20 to Strength
* +20 to Strength
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* Notable passives with non-unique names have been renamed to their own names.  
* Notable passives with non-unique names have been renamed to their own names.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
* Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.  
{{VersionHistoryRow|1.0.0}}
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
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[[Category:Notable passive skills]]
[[Category:Notable passive skills]]

Revision as of 01:44, 28 October 2013

Template:Passive

Conditioning is a notable passive skill that raises strength and maximum life.

Version History

Version Changes
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.