Blood Siphon: Difference between revisions
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m (Vinifera7 moved page Conditioning to Blood Siphon) |
>Vinifera7 (Updated for version 1.2.0) |
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | <onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | ||
| name = | | name = Blood Siphon | ||
| type = Notable | | type = Notable | ||
| bonuses = | | bonuses = | ||
* 12% increased maximum Life | * 12% increased maximum Life | ||
* +5 Life gained on Kill | |||
* +20 to Strength | * +20 to Strength | ||
}}</onlyinclude> | }}</onlyinclude> | ||
''' | '''Blood Siphon''' is a [[notable passive skill]] that grants increased maximum [[life]], additional [[strength]], and life gained when the character kills an enemy. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.2.0}} | |||
* Conditioning renamed to Blood Siphon. | |||
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | |||
{{VersionHistoryRow|1.0.0}} | {{VersionHistoryRow|1.0.0}} | ||
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. | * Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. |
Revision as of 15:01, 26 August 2014
Blood Siphon is a notable passive skill that grants increased maximum life, additional strength, and life gained when the character kills an enemy.
Version history
Version | Changes |
---|---|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|