Blood Siphon: Difference between revisions

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m (Vinifera7 moved page Conditioning to Blood Siphon)
>Vinifera7
(Updated for version 1.2.0)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
| name                  = Conditioning
| name                  = Blood Siphon
| type                  = Notable
| type                  = Notable
| bonuses                =  
| bonuses                =  
* 12% increased maximum Life
* 12% increased maximum Life
* +5 Life gained on Kill
* +20 to Strength
* +20 to Strength
}}</onlyinclude>
}}</onlyinclude>


'''Conditioning''' is a [[notable]] [[passive skill]] that grants additional [[strength]], and increased maximum [[life]].
'''Blood Siphon''' is a [[notable passive skill]] that grants increased maximum [[life]], additional [[strength]], and life gained when the character kills an enemy.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.2.0}}
* Conditioning renamed to Blood Siphon.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
{{VersionHistoryRow|1.0.0}}
{{VersionHistoryRow|1.0.0}}
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  
* Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.  

Revision as of 15:01, 26 August 2014

Template:Passive

Blood Siphon is a notable passive skill that grants increased maximum life, additional strength, and life gained when the character kills an enemy.

Version history

Version Changes
1.2.0
  • Conditioning renamed to Blood Siphon.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
1.0.0
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.