Blade Master: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Blade Master}}
| name                  = Blade Master
'''Blade Master''' is a [[notable passive skill]] that grants increased [[physical damage]], increased [[attack speed]] and bonus flat [[accuracy]] rating with [[sword]]s. It also grant increased damage with [[ailment]]s from sword attacks
| type                  = Notable
| bonuses                =
* 24% increased Physical Damage with Swords
* 8% increased Attack Speed with Swords
}}</onlyinclude>


'''Blade Master''' is a [[notable]] [[passive skill]] that increased [[physical]] damage and [[attack speed]] with [[Sword]]s.
==Anointment==
[[Category:Notable passive skills]]
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "blade_master456"
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|3.16.0|
* {{Undocumented}}
**No longer grants {{c|mod|+1 to Melee Strike Range with Swords}}.
 
}}
{{Version history table row|3.10.0|
* {{Undocumented}}
**No longer grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Sword}}.
***Instead, it now grants {{c|mod|Sword Attacks deal 20% increased Damage with Ailments}}.
 
}}
{{Version history table row|3.8.0|
* {{Undocumented}}
**Now grants {{c|mod|20% increased Physical Damage with Swords}} (down from 25%).
**Now grants {{c|mod|8% increased Attack Speed with Swords}} (down from 10%).
**Now grants {{c|mod|20% increased Damage with Ailments from Attack Skills while wielding a Sword}} (down from 25%).
**Now grants {{c|mod|+1 to Melee range with Swords}}.
 
}}
{{Version history table row|3.0.0|
*All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
**Now grants {{c|mod|25% increased Damage with Ailments from Attack Skills while wielding a Sword}}.
 
}}
{{Version history table row|2.6.0|
*Now grants {{c|mod|25% increased Physical Damage with Swords}} (up from 22%).
*Now grants {{c|mod|10% increased Attack Speed with Swords}} (up from 8%).
*No longer grants {{c|mod|12% increased Accuracy Rating with Swords}}.
**Instead, it now grants {{c|mod|+200 to Accuracy Rating with Swords}}.
 
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
}}
{{Version history table row|1.2.0|
* Blade Master also grants accuracy rating.
}}
{{Version history table end}}

Latest revision as of 10:27, 13 March 2023

Blade Master
Notable Passive Skill
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]

Blade Master is a notable passive skill that grants increased physical damage, increased attack speed and bonus flat accuracy rating with swords. It also grant increased damage with ailments from sword attacks

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilSepia OilSilver OilBlade Master
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants +1 to Melee Strike Range with Swords.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Sword.
      • Instead, it now grants Sword Attacks deal 20% increased Damage with Ailments.


3.8.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased Physical Damage with Swords (down from 25%).
    • Now grants 8% increased Attack Speed with Swords (down from 10%).
    • Now grants 20% increased Damage with Ailments from Attack Skills while wielding a Sword (down from 25%).
    • Now grants +1 to Melee range with Swords.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 25% increased Damage with Ailments from Attack Skills while wielding a Sword.


2.6.0
  • Now grants 25% increased Physical Damage with Swords (up from 22%).
  • Now grants 10% increased Attack Speed with Swords (up from 8%).
  • No longer grants 12% increased Accuracy Rating with Swords.
    • Instead, it now grants +200 to Accuracy Rating with Swords.


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • Blade Master also grants accuracy rating.