Berserker: Difference between revisions

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| War Bringer ||
| War Bringer ||
* Recover 5% of Life and Mana when you use a Warcry
* Recover 10% of Life and Mana when you use a Warcry
* 100% increased Warcry Cooldown Recovery Speed
* 100% increased Warcry Cooldown Recovery Speed
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| Rite of Ruin ||
| Rite of Ruin ||
* 5% reduced Damage taken if you've Killed in the past 4 seconds
* 6% reduced Damage taken if you've Killed in the past 4 seconds
* Cannot be Stunned if you've Killed in the past 4 seconds
* Cannot be Stunned if you've Killed in the past 4 seconds
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| Crave the Slaughter ||
| Crave the Slaughter ||
* 25% increased Attack Speed if you've been Hit in the past 4 seconds
* 25% increased Attack Speed if you've been Hit in the past 4 seconds
* 10% increased Movement Speed if you haven't been Hit for 4 seconds
* 15% increased Movement Speed if you haven't been Hit for 4 seconds
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Revision as of 21:41, 7 March 2016

Berserker
The savage path is always swift and sure
File:Berserker (Marauder).png

The Berserker is an Ascendancy class for Marauders that will be added in the Ascendancy expansion.

Overview

The Berserker's skill tree revolves around bonuses received when being hit, usually in a four second window. These bonuses include life leech, attack speed, movement speed and reduced damage taken. War Bringer benefits the player's warcry skills. This class aims for attack-oriented character builds.

Skills

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Pain Reaver
  • 2% of Damage leeched as Life and Mana if you've Killed in the past 4 seconds
Cloaked in Savagery
  • 100% of Damage Leeched as Life if you've taken a Savage Hit in the past 4 seconds
  • 20% increased Damage if you've taken a Savage Hit in the past 4 seconds
  • 20% increased Attack Speed if you've taken a Savage Hit in the past 4 seconds
Pain Reaver
War Bringer
  • Recover 10% of Life and Mana when you use a Warcry
  • 100% increased Warcry Cooldown Recovery Speed
Rite of Ruin
  • 6% reduced Damage taken if you've Killed in the past 4 seconds
  • Cannot be Stunned if you've Killed in the past 4 seconds
Crave the Slaughter
  • 25% increased Attack Speed if you've been Hit in the past 4 seconds
  • 15% increased Movement Speed if you haven't been Hit for 4 seconds
Aspect of Carnage
  • 40% more Damage
  • 10% increased Damage taken
Crave the Slaughter

A Savage hit is a hit that removes at least 20% of maximum life. It does not apply to energy shield that is removed.[1]

References

  1. Mark_GGG (March 1, 2016). "Savage Hit and Chaos Inoculation". Path of Exile. Retrieved March 1, 2016.