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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • dealing fire damage in an area.Base duration is (5.00-5.90) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage...
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  • gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect of the stats granted by the...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Suffixes Group: AreaOfEffect #% increased Area of Effect Group: PhysicalDamageConvertedToChaos #% of Physical Damage Converted to Chaos Damage Group: LocalWeaponRangeUber...
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  • Hit (redirect from Self-damage) (section Self-damage)
    when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground...
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  • Gain (9-10)% of Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos...
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  • "Cold Damage" redirects here. For the passive skill, see Cold Damage (passive skill). Cold damage is one of the five damage types and is one of the three...
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  • Piety's Pets first. General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely a plot device that leads the player...
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  • Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one...
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  • is a measure of the radius of an area of effect. On the cosmological scale, it's all nearby. The word "nearby" is used in the descriptions of many skill...
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  • seconds when Summoned Recoup 25% of Damage Taken by your Totems as Life Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from...
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  • Resistance (redirect from Fire Resistance) (section Damage mitigation)
    Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy...
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  • "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • One-handed maces and sceptres are different item classes. However, some passive skill are specify for "Mace and Sceptre" Main page: List of one-handed maces...
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  • keybind. In the case of channelled skills, effects only count upon starting the channel and will not reoccur until channelling ends and the skill is used...
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  • increased Radius of Area Skills implicit instead. Main page: List of two hand maces Main page: List of unique two hand maces Main page: List of skill gems usable...
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  • Cost: (5-8) Mana Attack Speed: 90% of base Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary....
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  • Global Physical Damage implicit. Experimented base type items with this item class have a +x to maximum Rage implicit. Main page: List of one-handed axes...
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