Recoup

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Revision as of 04:12, 2 June 2021 by >Killodoggy (→‎Mods: removed abyss from jewel description, cause it affects all jewels. added harvest implicit and theoretical maximum.)
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Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.

Mechanics

Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.

Sources of Recoup

Absorption Charges

Elevated Modifiers on Body Armour (Damage taken as)

Unique Items

Related Items

Unique Items

Recouped as Energy Shield

ItemRequired levelStats

Recouped as Life

ItemRequired levelStats

Recouped as Mana

ItemRequired levelStats

Mods

Jewels can have 2-3% of damage taken recouped as mana as a prefix. Harvest can give jewels 1% implicit recouped mana. This gives a theoretical maximum of 4% per jewel. Multiple jewels can stack these modifiers additively.

Elevated

The following modifiers can only be obtained by using a Module Error: No results found for item using search term "item_name = Maven's Orb" on a body armour with an existing T1 damage taken as mod.

Normal Modifier Elevated Modifier Type
(11–15)% of Physical Damage from Hits taken as Cold Damage (16–18)% of Physical Damage from Hits taken as Cold Damage, (7–10)% of Cold Damage taken Recouped as Life Prefix
(11–15)% of Physical Damage from Hits taken as Lightning Damage (16–18)% of Physical Damage from Hits taken as Lightning Damage, (7–10)% of Lightning Damage taken Recouped as Life Prefix
(11–15)% of Physical Damage from Hits taken as Fire Damage (16–18)% of Physical Damage from Hits taken as Fire Damage, (7–10)% of Fire Damage taken Recouped as Life Prefix