Recoup
Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.
Mechanics
Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively.
Sources of Recoup
Elevated Modifiers on Body Armour (Damage taken as)
Related Items
Unique Items
Recouped as Energy Shield
Item | Stats |
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Recouped as Life
Item | Stats |
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Recouped as Mana
Item | Stats |
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Mods
Jewels can have 2-3% of damage taken recouped as mana as a prefix. Harvest can give jewels 1% implicit recouped mana. This gives a theoretical maximum of 4% per jewel. Multiple jewels can stack these modifiers additively.
Elevated
The following modifiers can only be obtained by using a Module Error: No results found for item using search term "item_name = Maven's Orb" on a body armour with an existing T1 damage taken as mod.
Normal Modifier | Elevated Modifier | Type |
---|---|---|
(11–15)% of Physical Damage from Hits taken as Cold Damage | (16–18)% of Physical Damage from Hits taken as Cold Damage, (7–10)% of Cold Damage taken Recouped as Life | Prefix |
(11–15)% of Physical Damage from Hits taken as Lightning Damage | (16–18)% of Physical Damage from Hits taken as Lightning Damage, (7–10)% of Lightning Damage taken Recouped as Life | Prefix |
(11–15)% of Physical Damage from Hits taken as Fire Damage | (16–18)% of Physical Damage from Hits taken as Fire Damage, (7–10)% of Fire Damage taken Recouped as Life | Prefix |