Chaos Mastery
Chaos Mastery
Bonuses from the Chaos Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
- 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead: when applying multiple debuffs at the same time, such as with Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
+(0-0.6) metres to radius
Cannot be Cast or Triggered while Elusive
Grants Elusive
This Skill's Cooldown does not recover during its effect
(0-38)% increased Effect of Elusive from this Skill
Buff grants Phasing
Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Additional Effects From 1-20% Quality:
Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., this chance rolls once for each debuff. - Deal 10% more Chaos Damage to enemies which have Energy Shield does not apply to non-ailment damage over time,[1] as only hits and ailments can check conditions on the enemy.
Version history
Version | Changes |
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3.21.0 |
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3.16.0 |
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