The Three Dragons: Difference between revisions

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Revision as of 21:14, 30 May 2014

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The Three Dragons is a unique Golden MaskGolden MaskEvasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int
.

The Three Dragons was featured in Season 2 Episode 5 of the Build of the Week series released by Grinding Gear Games.

Item Mechanics

The Three Dragons modifies the element required to inflict the four elemental ailments: Shock, Ignite, Chill, and Freeze. Normally, the duration or effectiveness of these ailments depend on the amount of respective elemental damage of the hit that triggered them, but with Three Dragons the appropriate damage type for each ailment is changed as detailed in the item's description.

This item does not convert stats or modifiers in any way, including modifiers such as "5% chance to Ignite". For example, if an enemy is struck by fire damage without Three Dragons it has a chance to be ignited based on the fire damage dealt equal to the sum of all "chance to Ignite" modifiers the player has. If the same hit is performed with Three Dragons equipped, the player may inflict a shock ailment based on the amount of fire damage dealt equal to the sum of all "chance to Shock" modifiers. This hit can no longer ignite the target (unless it also deals cold damage) and is therefore not affected by "chance to Ignite" modifiers in any way.

Alternate artwork

File:The Three Dragons Alt.png Race Season Eight prize for reaching 80 RP.

Version history

Version Changes
1.1.1b
  • Simplified the display text for the mods on the Three Dragons unique.
1.1.1
  • Introduced to the game.